11/11/2023 0 Comments Tower 3d pro real traffic schedules![]() ![]() It's an airport I play frequently and was a bit tired of the same schedule over and over. There's no reason that I can't amend the code so real actual arrival and departure times are used as Flightradar24 includes those in their records.Īnyway I just thought some very up to date EGLL schedules might be of interest to some. Thanks - this is all interesting stuff! I do deal with cancelled flights but you're right that using scheduled arrivals/departures is not so realistic. I then moved to using actual times as I felt it more truly reflected the daily life of an airport. Personally, I started using scheduled data and after noticing the duplicate time issue I began adjusting the times. ![]() Another option is to use actual flight times instead of scheduled flight times and adjusting as needed per game limitations. You can manually or programmatically adjust the schedule to limit the number of duplicate times. So, you can choose to do nothing but there’s a chance the enjoyment level of the schedule will be limited. However, you then sit around and wait for the next batch of pushbacks at 10:05. Using 5 departures as 10:00 as an example, the 5th pushback will be requested around 10:01. For each “duplicate” the pushback request is delayed around 14 seconds. So if you have five arrivals at 10:00 four flights will be delayed and more than likely it will cause your flights at 10:05 to be delayed also.įor departures, the delay is not as significant. So, this leads to only being active in 5 minute intervals - not necessarily really fun (waiting around) or realistic.įor arrivals, the game doesn’t allow arrivals with the same time (even with multiple runways). ![]() And in most cases the times are based on the 0’s and 5’s (00, 05, 10, 15, etc.). The problem with using scheduled flight data is that are just schedules - they reflect a plan and not what actually happens. ![]()
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